
A Day at the Lake
🐠 A Day at the Lake
Fishing. Relaxing. Unplugging.
That was the perfect plan.
Until Fred showed up.
Endless chatter. Relentless questions.
Goobu just wanted peace and quiet.
But Fred had other plans...
- "Have you gained weight, or is it just me?"
- "You have to hear what happened in the village!"
- "You know what relaxes me?"
Goobu took a deep breath. A long one.
But Fred didn’t get the hint.
🏔️ Sometimes, an unexpected conversation can change everything...
even when all you wanted was to fish.
- A short experience (around 15 minutes).
- Hilarious dialogue with emotional punches where you least expect them.
- Cartoon-style visuals with expressive characters (Very expressive!).
- Music to soothe your nerves... or try to.
- 🌎 Languages: English and Spanish
- 💻 Available on Windows, Mac, Linux, and playable in browser.
Discover why some silences… are overrated.
🐠 What makes A Day at the Lake special?
It’s not just about fishing. It’s about patience, connection, and those conversations that show up when you least need them… I mean, when you least expect them.

Between jokes and nonsense, the story explores loneliness, patience, and how hard it can be to truly connect with someone (especially if that someone never stops talking).
How many times have you wanted to say, “Can you shut up for a second?”… only for the conversation to actually matter in the end?.
📌 Created for the NaNoRenO2025 Jam.
- Created by: Internal Novel Game.
- Programming: Zalmovir.
- Design & Art: Missau.
Some conversations stay with you.
Others just get on your nerves.
Which one will it be for you?
Updated | 11 days ago |
Published | 23 days ago |
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.4 out of 5 stars (7 total ratings) |
Author | Internal Novel Game |
Genre | Visual Novel |
Made with | Ren'Py, Adobe Photoshop, Clip Studio Paint, Adobe Illustrator |
Tags | Cartoon, Comedy, Narrative, Ren'Py, Short, Slice Of Life, Story Rich, wholesome |
Average session | About a half-hour |
Languages | English, Spanish; Castilian |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls |
Download
Click download now to get access to the following files:
Development log
- How an asshole changed my life11 days ago
- 🐠 We did it! A Day at the Lake is now live! 🎉22 days ago
Comments
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This was such a sweet little story! I love how the conversation naturally progressed from a silly little (one-sided) exchange, to something deeper by the end. Congratulations on completing NaNoRenO 2025!
We're glad it left a good impression on you!
Fred never stops talking, but deep down he just wanted someone to listen to him.
Thank you for playing and sharing your thoughts 😄
Hey! I played the game and wanted to say I appreciated a lot!
First of all, I really enjoy the art: the sprites are very well-drawn, and the characters look like they're from a kids TV show, and it is high-praise, especially considering the numerous variations the sprites have helped making it all feel like "animated", if it makes sense? For the rest of the art, I found the background BEAUTIFUL and the final CG really amazing! Finally, the GUI looked particularly great.
The programming was also very smooth: the introduction of the background truly enchanted me, and the sprite implementation was also extremely good.
Now, for the writing, it was such a cute and needed story! Truth to be told, I was at first annoyed at Fred, as he only came to Goobu to speak ill of others, without considering his need for peace, and I was worriedthe story would be about showing how Goobu could enjoy the company. So I was most happy when the story instead focused on Fred's loneliness, and it all made sense: even him constantly speaking about others, is somehow a way to not feel alone; and him badmouthing them is a way to blame his own solitude on them, rather than on himself. So I appreciated how Goobu, with a little empathy, managed to help Fred see things a bit more clearly, and how the game made sure to show that wanting peace, calm, and possibly loneliness isn't the same thing as being selfish and dismissing others when they are vulnerable.
So congrats on the game! It was a very wholesome experience, and I find it very well-crafted! Looking forward to more games from the studio!
Wow, thank you so much for this detailed and lovely comment 💙
We’re so happy that you liked the art and how it feels “animated.” It was a very careful team effort, from the planning to the implementation, going through all the later revisions that were adjusted again in every test. It makes us really happy that you appreciate it.
We’re also glad that you connected with Fred’s story. We wanted to touch on something a bit deeper, starting from an everyday situation with light humor, and leading to a small nod toward his companions… according to his perception of reality.
That’s why it made sense to us that he would be a koala. That duality of being present but half-asleep at the same time allowed us to explore many layers of the character 😃
So seeing that this message came through, and that the direction of the game worried you at first but you ended up enjoying it, makes us really excited.
We were especially moved to read how you understood the contrast between wanting peace and being selfish.
Goobu had no intention of “saving” anyone. He just wanted to be at peace. And it was that peace that ended up being valuable to Fred.
Thank you for taking the time to play, reflect, and share all of this with such warmth.
It's very inspiring to read your words 💛
We hope to bring more stories soon.
I absolutely LOVED the game!! 💖 The art made my heart feel so warm 🥰and I adored the character interactions!! ✨💕
I'm not really a big fan of fishing, but I love being around people while they fish because it gives off such a peaceful vibe and I think the game captured that perfectly! 🥰
Congrats on this amazing project!! 👏💖
Thank you so much 🥰
We're really happy you connected with the calm vibe of the game and the characters.
That’s exactly what we wanted to share. That sense of peace and a bit of interpersonal chaos, so it's great to know it came through that way.
NICE
This was such a cute and beautiful game! Haven't finished it yet but I'm planning to as soon as possible, it's clear that developers have put a lot to work into this and I really hope more people will see it! Keep up with the good work and wish you all the best!
Thank you so much, Vuk!
We’re really happy to read your words.
When you finish it, tell us what you thought. We’re always thankful for feedback!
Thanks for sharing your experience and for the good wishes.
We hope the ending leaves you with a good feeling too! 💙